Bright Spark with GameTime
October 5–30, 2026 · Free · Virtual · Grades 4–12

Fall 2026 Invention Challenge

Identify a problem, build a prototype, and pitch it in a 90-second video. Teachers can register a whole class, and students can compete solo or in teams.

See the prize
Closes September 28. That's only
--
days
--
hrs
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min
Kids on the Expression Swing
Best Prototype wins…

A GameTime Expression Swing® Tandem

Designed at Auburn University and prototyped into one of GameTime's most popular products. Proof a good idea can become real.

$2,000
VALUE
Cost
Free to enter
Format
Fully virtual
Who
Grades 4–12
Challenge runs
Oct 5–30, 2026
This year's theme

Reimagining outdoor spaces at your school

GameTime has been building playgrounds for nearly 100 years and is looking for the next great designer to tell us what's next for outdoor spaces at schools. Is it even a playground? Is it something no one has thought of yet?

Nearly every school has an empty outdoor space that sits unused, or an old outdoor space in need of reimagining. GameTime is inviting students to explore the challenge:

“How Might We design outdoor spaces at your school that everyone can enjoy, even your family and teachers?”

Your invention could be a playground, a new piece of playground equipment, an outdoor classroom, a garden, a gathering spot, or something entirely new.

Kids climbing on a GameTime playground with a giant flower shade
Hear it from GameTime
Your solution can be…

A product

A piece of equipment, a game, or a technology that gets every generation playing together.

A place

A complete outdoor space design that invites kids, families, and friends of all ages and abilities to play, learn, and socialize.

Ask yourself…
Who plays together in your family and community, and who gets left out?
What would make a playground fun for a kid, a parent, and a grandparent at the same time?
What keeps people of different ages or abilities from playing on the same equipment today?
What role could technology, games, or challenges play in bringing generations together?
How could the outdoor space at your school be used in more than one way?
What cool inventions or ideas have you seen that could be brought to your school?
New for 2026 · Sponsored by GameTime

Best Prototype wins an Expression Swing®.

The school of the team that wins Best Prototype receives a GameTime Expression Swing® Tandem: a $2,000 piece of playground equipment. And there's a reason this prize goes to Best Prototype: the Expression Swing was designed at Auburn University and went through several rounds of prototypes before becoming one of GameTime's most popular products. It started as an idea that got built, tested, and rebuilt until it worked. That is exactly the process this challenge asks of you.

The Expression Swing Tandem

The Tandem model pairs two seats, giving two users ages 5 and up a way to swing together and see each other's expressions while they play. A $2,000 value.

See it in action
GameTime
Meet our challenge partner

As the leading play innovators since 1928, GameTime has combined play research with thoughtful design to create thousands of spectacular custom play spaces around the world.

Specializing in customized design, urban-tough play environments, and inclusive play spaces for people of all abilities, GameTime is recognized as the leader in creativity, originality, and product innovation. Their numerous inventions have resulted in many new ways to play and have advanced safety through innovations that have become industry standards.

A GameTime playground
1 in 5

of the playgrounds you experience are made by GameTime

5,000

playgrounds are made by GameTime around the world every year

“We're always looking to innovate and find out what's next. That's where you come in. We want your creativity in our future designs.”
540+
Students in the 2025 Challenge
95%
Used collaboration skills
95%
Used critical thinking skills
Kids and adults playing together outdoors
“Student engagement and enthusiasm remained high from the introduction of the challenge statement all the way through building the prototype. It is a rare project that fosters this much teamwork and collaboration.”
Ralph Keith · Rock Spring Elementary
How it works

Five steps. Four weeks. One 90-second pitch.

Step 1: Identify a problem

Observe your surroundings and people for inspiration. Identify a problem in outdoor spaces that, if solved, would bring people of all ages together through play, learning, and community.

Step 2: Brainstorm

Come up with as many ideas as possible! Focus on creating lots of ideas. In this stage of ideation, the sky's the limit!

Step 3: Identify your favorite idea

Narrow your ideas down to one top idea which you would like to use as inspiration for your solution prototype.

Step 4: Prototype

Once you've landed on an idea, create your prototype. What should your prototype look like? What should it be made of? Each prototype will be judged on how well your solution addresses your problem.

Step 5: Pitch your solution

Record a 90-second video pitch that includes the following elements:

  • Introduce yourself: Name, school, and grade
  • Identify the problem: Tell us about the community problem you chose to tackle.
  • Describe your ideation process: What is your solution? What process did you take to come up with this idea?
  • Demonstrate your prototype: How will people use and engage with your invention? What impact will your solution have on the community and people in need?
  • Test your prototype: Show us what you did to test your solution. Try asking a prospective user: Would you use it? Does it solve your problem?
Submitting your video

Participants submit their 90-second pitch video using a Google Form. The form opens when the submission period begins, and the link is provided via email. The submission deadline is October 30, 2026 at 5:00 PM ET.

The submitted video and prototype must be the student's own original, unpublished work and must not utilize artificial intelligence in the final submission. By entering the competition, the student and adult sponsor agree that the submission is the student's own work. Bridge Innovate® and its program Bright Spark® have free and unlimited use rights to use the work to promote and benefit future Bright Spark® programs and services.

For students

Build something real.

Not a worksheet. A real thing you designed, that people will watch and vote on.

  • Join with your class, or enter on your own with a parent or guardian’s permission.
  • Your pitch goes public on the Bridge Innovate® YouTube channel for voting.
  • Build an innovation portfolio you can show colleges and scholarship committees.
Student resources
For educators

A design thinking unit that runs itself.

A real deadline, a real audience, and a structure your students follow start to finish.

  • Register your whole class. Students compete solo or in teams.
  • Every teacher leader receives a Design Thinking Leadership digital badge.
Educator resources
Key dates · All times ET

The schedule

September 28
Midnight
Deadline

Registration closes

Students may compete individually or in teams, led by an adult: a teacher, parent, guardian, or counselor.

October 5

The Challenge begins

Four weeks to find a problem, build a prototype, test it, and record a pitch.

October 30
5:00 PM EST
Deadline

Pitch videos due

Upload your 90-second pitch video to the Google folder link, emailed a week before the deadline.

Nov 4–11
9 AM–5 PM EST

Public voting

Every pitch goes up on the Bridge Innovate® website and YouTube channel. Only “Likes” count. The top 10 in each age level move on as finalists for judging by a panel of industry professionals and educators.

November 18
10–11 AM EST
Live

Virtual awards ceremony

Winners are recognized live, streamed to all participating students, teams, and families.

Judging criteria

What the judges look for

The top finalists will be judged based on the following criteria:

  • IdeaIdentifies a real-world problem or challenge in outdoor spaces at school.
  • OriginalityThe idea is original, novel, creative, and inspiring.
  • Ideation processDemonstrates the invention's function and application.
  • PrototypeIn alignment with the ideation and considers cost and material needs.
  • ExperimentDemonstrates multiple rounds of testing of the prototype.

Finalists are determined by public voting on YouTube, where the top ten videos in each age level advance. Finalists' pitch videos are then viewed and judged by a panel of industry professionals and educators.

Awards

What's on the line

  • Best Overall by Age Level: Elementary, Middle, High. $100 gift card, certificate, and recognition.
  • Most Creative: $100 gift card, certificate, and recognition.
  • Best Prototype, sponsored by GameTime: a GameTime Expression Swing® Tandem, a $2,000 value, plus a certificate.
  • People's Choice: awarded in any school district with 10 or more submissions.

Winning individuals and teams receive a virtual certificate and recognition on the Bridge Innovate® website and Bright Spark® social media. All teacher leaders receive a Design Thinking Leadership digital badge.

Questions

Before you register

Who can enter?

Students in grades 4–12, ages 9 to 18. Teachers can register their whole class, and students compete solo or in teams. Students can also participate on their own, outside of a class, with permission from a parent or guardian.

Does it cost anything?

No. Participation is completely free, and the program is virtual from start to finish.

Can international schools and students participate?

Yes! The challenge is virtual from start to finish, so schools and students anywhere in the world can register and compete.

How do I register my whole class?

When you register, select the number of students in your class, then enter each student's info on the next step to register them.

Selecting the number of students during Eventbrite registration
How do we submit our video?

Upload your pitch video to a Google folder link, which is emailed to every registered participant a week before the October 30 deadline.

How much time does this take for a teacher?

The Challenge runs October 5 through 30. The five-step process is designed to fit a normal class schedule, and the free educator kit includes a workbook, a facilitation guide, and videos that teach the process.

Ready? Let's go!

Claim your spot before September 28.

Registration is free and takes a few minutes. Teachers can register their whole class. A ticket is required to compete: submissions from unregistered students won't be judged.

Questions? hello@bridgeinnovate.com

2024 Bright Spark INVENTION Challenge Engagement

87 Pitch Videos

340+ Registrants

12 Countries Participating

87 Pitch Videos • 340+ Registrants • 12 Countries Participating •

Meet the Winners of the 2025 Bright Spark® Invention Challenge

Check out the winning submissions from the Fall 2025 Bright Spark® Invention Challenge!

Best Overall: Elementary

Invention: “Tranquility Table”

Student(s): Mia Radilla, Aracely Ramirez, Zuleyka Garcia

School: Hopkins Elementary School

Teacher / Sponsor: Ana Juarez

Watch video +

Best Overall: Middle

Invention: “InnovaDesk”

Student(s): Mahrosh Rasool

School: Pristine Private School

Teacher / Sponsor: Ambreen Razi

Watch video +

Best Overall: High

Invention: “WaveBuds”

Student(s): Oona Cristina Romualdez, Siheli Nulara, Mariyah Khan

School: Pristine Private School

Teacher / Sponsor: Suriyapriya

Watch video +

Most Creative

Invention: “Holo Class”

Student(s): Harshit Chaturvedy

School: Forsyth Central High School

Teacher / Sponsor: Ritesh Kumar

Watch video +

Best Prototype

Invention: “Edusphere”

Student(s): Shreyash Sanjay, Harshithaa Balaji, Omisha Hegde

School: Delhi Private School, Sharjah

Teacher / Sponsor: Veena Mohanan

Watch video +

Special Recognition | Human Centerered Design Award

Invention: “Adjusted Learning”

Student(s): Jude McKeehan and Braden Knauth

School: East Hamilton Middle School

Teacher / Sponsor: Abigail Klett

Watch video +

Special Recognition | Design For Impact Award

Invention: “Empowered Education”

Student(s): Boakye Tweneboa Kodua

School: North Clayton Middle School

Teacher / Sponsor: Brittney Blackwell

Watch video +

People's Choice Recognition: Elementary

Invention: “Schooling Online”

Student(s): Alex Tsotskolauri and Anson Tran

School: Hopkins Elementary School

Teacher / Sponsor: Ana Juarez

Watch video +

People's Choice Recognition: Middle

Invention: “AVAI”

Student(s): Atharv Johari,
Veer Singh Kukreja

School: Delhi Private School, Sharjah

Teacher / Sponsor: Namita Saxena

Watch video +

People's Choice Recognition: High

Invention: “WaveBuds”

Student(s): Oona Cristina Romualdez, Siheli Nulara, Mariyah Khan

School: Pristine Private School

Teacher / Sponsor: Suriyapriya

Watch video +

About Bright Spark®

Bright Spark® is an experiential adventure designed to ignite and build creative confidence for students and educators, based on the premise that design thinking is fundamental to creating human-centered change. Fueled by inspiration and relentless in creating bold solutions to complex challenges, designers play a vital role in enriching life's journey.